9

I have the following hardware:

  1. 3 x Particle Photons. Each serve as an HTTP Server

  2. 1 x Raspberry Pi 3 which will serve as an HTTP Client

Upon requesting an HTTP GET to any of the the Photons, the API returns:

{
  node: 1,
  uptime: 1234556,
  location: 'back',
  sensor: {
      Eu: {// Euler Angles from IMU
           h: 0, p: 0, r: 0
      },
      La: {// linear Acceleration values from IMU
           x: 0, y: 0, z: 0
      }
  }
}

I want to create a Polling scheme where the Raspberry Pi client performs an HTTP GET every 0.1 Second on each of the the 3 Servers.

I am not sure whether there is something like HTTP Polling and whether Asynchronous Libraries like Twisted by Python should be the one to be used.

I would like to gain some advice on how will a Multiple Server - Single Client model would function w.r.t. HTTP?

Reference

Each Particle Photon has the above mentioned JSON response to a HTTP GET Request.

The Raspberry Pi would serve as an HTTP Client, trying to get requests from each and every Particle Photons. component picture with the Pi and three photons and direction of rest calls

3
  • 3
    The raspberry pi isn't limited to talking to one remote server at a time. If you can make one client work with a kept-alive TCP connection, presumably you can juggle three at once, either using three copies of the program, three threads, or actually juggling the file descriptors with care in a single thread, probably in a big select() loop. Commented Aug 7, 2017 at 18:43
  • 1
    You can use a browser from a Pi. Each tab is a client, each can access a different server. Where's the problem? If the browser can do it, so can your code. It's straightforward
    – Mawg
    Commented Aug 8, 2017 at 21:01
  • 1
    Coding questions are probably better asked at stackoverflow.com Especially as this is a pure HTTP question & device independent
    – Mawg
    Commented Aug 18, 2017 at 7:46

2 Answers 2

6

I found a good base solution for what @Chris Stratton refers to a kept alive TCP connection:

import socket

# Set up a TCP/IP socket
s = socket.socket(socket.AF_INET,socket.SOCK_STREAM)

# Connect as client to a selected server
# on a specified port
s.connect(("url_to_device_n",80))

# Protocol exchange - sends and receives
s.send("GET /answer_json HTTP/1.0\n\n")
while True:
    resp = s.recv(1024)
    if resp == "": break
    print resp, # here instead of print parse json

# Close the connection when completed
s.close()
print "\ndone"

You should make an eternal loop that waits 0.1s and then makes one of these steps between connect and close so that connect is called only once in start and close only when in extreme need to shut down everything.

With threads, once the previous works:

import urllib2 
from multiprocessing.dummy import Pool as ThreadPool 
import socket
import time

def sendData( urlToDevice ):
   # Set up a TCP/IP socket
   s = socket.socket(socket.AF_INET,socket.SOCK_STREAM)
   s.connect(("url_to_device_n",80))
   while True:
      time.sleep(0.1)
      # Protocol exchange - sends and receives
      s.send("GET /answer_json HTTP/1.0\n\n")
      while True:
         resp = s.recv(1024)
         if resp == "": break
         print resp, # here instead of print parse json

    # Close the connection when completed
    s.close()
    print "\ndone"

#########################   
# This is main program: #
#########################

urls = [
      'url_to_device_1', 
      'url_to_device_2',
      'url_to_device_3',
      '..',
      'url_to_device_n',
      ]
    
# make the Pool of workers
pool = ThreadPool(n) 

# open the urls in their own threads
results = pool.map(sendData, urls)
    
# close the pool and wait for the work to finish 
pool.close() 
pool.join() 

Sources:

http://www.wellho.net/resources/ex.php4?item=y303/browser.py

https://stackoverflow.com/questions/2846653/how-to-use-threading-in-python

https://stackoverflow.com/questions/510348/how-can-i-make-a-time-delay-in-python

0
3

Maybe the following links can help you:

Basic client example: https://docs.python.org/2/library/asyncore.html#asyncore-example-basic-http-client

Basic echo server example: https://docs.python.org/2/library/asyncore.html#asyncore-example-basic-echo-server

Also, have you thought about using UDP protocol? it may be better...

And I would advice about HTTP/1.0, as far as I know, is not mandatory in its implementation, to keep connections alive, that was defined in HTTP/1.1; anyway it depends on the implementation, it can have or it can't.


import asyncore, socket

class HTTPClient(asyncore.dispatcher):

    def __init__(self, host, path):
        asyncore.dispatcher.__init__(self)
        self.create_socket(socket.AF_INET, socket.SOCK_STREAM)
        self.connect( (host, 80) )
        self.buffer = 'GET %s HTTP/1.0\r\n\r\n' % path

    def handle_connect(self):
        pass

    def handle_close(self):
        self.close()

    def handle_read(self):
        print self.recv(8192)

    def writable(self):
        return (len(self.buffer) > 0)

    def handle_write(self):
        sent = self.send(self.buffer)
        self.buffer = self.buffer[sent:]


client = HTTPClient('www.python.org', '/')
asyncore.loop()

import asyncore
import socket

class EchoHandler(asyncore.dispatcher_with_send):

    def handle_read(self):
        data = self.recv(8192)
        if data:
            self.send(data)

class EchoServer(asyncore.dispatcher):

    def __init__(self, host, port):
        asyncore.dispatcher.__init__(self)
        self.create_socket(socket.AF_INET, socket.SOCK_STREAM)
        self.set_reuse_addr()
        self.bind((host, port))
        self.listen(5)

    def handle_accept(self):
        pair = self.accept()
        if pair is not None:
            sock, addr = pair
            print 'Incoming connection from %s' % repr(addr)
            handler = EchoHandler(sock)

server = EchoServer('localhost', 8080)
asyncore.loop()
1
  • 1
    How does this help things at all? You seem to be providing a trivial example of making an HTTP connection the hard way, but what does that offer in solving the actual problem of the question - ie, how does this help the user poll multiple devices? Commented Aug 17, 2017 at 21:33

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